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Nathan Desjardins
Voxelization
To stick with the game's arcade theme, I wanted to make enemies voxelize when they were hit, as well as have the player spawn and despawn that way. Luckily, Unity had some tools to make my life easier.
Our artist had already separated the player's mesh into multiple objects, so I used Unity's skinned mesh renderer particle shape, and gave each part of the player mesh its own color for the voxels.
I did the same thing for the player despawn after a level is over, but made the particles spin upwards after a delay.
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