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Nathan Desjardins
Voxelization
To stick with the game's arcade theme, I wanted to make enemies voxelize when they were hit, as well as have the player spawn and despawn that way. Luckily, Unity had some tools to make my life easier.
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Our artist had already separated the player's mesh into multiple objects, so I used Unity's skinned mesh renderer particle shape, and gave each part of the player mesh its own color for the voxels.
I did the same thing for the player despawn after a level is over, but made the particles spin upwards after a delay.
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